Perk up! Below are some perks of my own invention, for your consideration and use. Leave a comment if any seem particularly interesting! See that article for general thoughts on the care and use of SOP perks.

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With GURPS, you can be anyone you want — an elf hero fighting for the forces of good, a shadowy femme fatale on a deep-cover mission, a futuristic swashbuckler carving up foes with a force sword in his hand and a beautiful woman by his side. Thanks to its flexibility, quality writing, and ease of use, GURPS has been the premiere universal roleplaying game for over three decades!

More than 1,, copies are in print — not counting foreign editions. Here are the last 15 GURPS supplements including reprints and new editions we have released , either in print or electronically. At least I have some news to lighten things up. It offers more foes in the form of six monsters and 14 villains, more magic items in the shape of 16 rare or unique artifacts, and a whole lot of extras in the boxes in and around the main features, including more character abilities, more professions, more racial templates, and even more pieces of mundane gear.

If your campaign has started to feel predictable, this ought to shake things up! Given the state of the world at this time, "I can guarantee nothing but eventual publication" has never been closer to the truth.

Everything is up in the air right now, and the health of our writers and staff is a higher priority than any deadline or delivery date. Yours Truly wrote a little something that should join the above in production shortly.

Sorry, no more clues just yet! William H. Good luck, Bill! On top of all that, one project is past the first-draft stage but on hold, while eight others — including works from S. Fisher, David Pulver, and Christopher Rice — are in the writing process. Join Us! To state the obvious: Our entire process — from first-draft review, through playtesting, to editing — is backlogged in the extreme. Share This Post! More Subscribe!


GURPS/DFRPG resource: New perks

Reaching into your pocket for a pen but you pull out something else 3 Always has X when someone needs something you always have it. This one-point beauty lets you specify some task or action peris your character performs as a matter of course, even off-screen — reloading weapons good for action heroessitting with your back to a wall good for paranoid heroesand many more — without your having to say that the PC performs the action. The GM can nicely game these as some bonus on rolls to detect the subjects of focus probably using Per or Per-based skills like Observation and Search. Find More Posts by Anders. Stands up to casual observation, but might be blown if anyone decides to do some deeper investigation. Find More Posts by Rocket Man. Theme provided by Acquia, Inc.



I mostly want this to be just a list of Perks people have used. I dont mind some debate. Anyways Here is my a few Perks I have used for Characters. Remember, perks have absolutely no combat benefits, even remotely close to them 1 Always gets his money Money and change you have will never get stuck in any kind of machine. ATM, vending machine, or otherwise. This includes cards, as long as the money is there there are never any problem getting approved. This is more for comedy relief especially when other people get their money stuck in a vending machine.


Perks will find a warm welcome, judging from this, this, this, this, this and this thread. ATM, vending machine, or otherwise. If you are caught hostage and escape only wearing your underwear you can step into another room or when they find you, you somehow have a change of clothes. When time presents itself, you attack that stack: Enjoying gurs Games Diner meal? A Perk for all the would-be Linda Carter types out there. Post new comment Your name.

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